Use puzzle types well

All 9 Puzzle Types Explained

What you enter in the editor, when each type shines and how to turn places, photos, numbers and observations into good outdoor puzzles.

English Author guide about 20 min read

Which Type Fits When?

A good outdoor escape course is not about making every station as complicated as possible. It is about players doing something at the place: looking, counting, comparing, sorting, moving, recognizing details and talking to each other. Puzzle types are tools for that. You do not have to use every type, but you should switch consciously. Most important: this is not a test and not exam pressure. Players should have fun, arrive at ideas together and enjoy finding a solution.

Puzzle type selection

The editor selection: each type asks for a different kind of observation.

Easy startPhoto task, question with answers or multiple choice. Easy to understand, little explanation needed.
Use the placeNumbers, inscriptions, facades, signs, statues, fountains, paths and sightlines create the best tasks.
Raise the tensionTiles, spot the difference, direction walk, image sorting and crossword work well in the middle part.
Rule of thumb

The solution should be fair to verify on site. A puzzle may be challenging, but it should feel like play, not like an exam. If players only guess or google, the place is not involved strongly enough.

1. Photo Task easy

The photo task is the lowest-threshold type. Players do not solve a classic riddle; they complete a small camera action. It is ideal to get groups moving, create a memory and give everyone a breather after a harder station.

Photo task in the editor

You mainly enter a clear task. The app does not check an answer word.

FieldWhat you enter
Task textA concrete photo instruction: what should be in the picture, from where, with whom or in which pose?
Search imageA picture of this station for the course-wide search-image task. Later players see all search images and choose at each station which image fits this place.
Unlock radiusUsually 10 to 20 m. Use a slightly larger radius on big squares.

When to use it?

Best in the first third or after a demanding station. As the very first station it is often too thin because players have not yet learned how solving in the app works. As a small reward or group moment it is very strong.

Example

Place: town fountain on the market square

Task: “Take a group photo showing the fountain and at least one outstretched hand.”

Why it works: the picture becomes a memory. It is easy, quick and brings the group together.

Best Practices

2. Question with Answers very flexible

This is the most flexible puzzle type. You ask a question, define one or more accepted answers and can add a task photo plus hints. It works for counting questions, inscriptions, hidden details, simple codes, wordplay and observations.

Question with answers in the editor

Question, answer rules, hints and optional task photo.

Station image in the editor

The search image belongs to the course-wide matching task: at every station players pick the matching image.

FieldWhat you enter
Task textThe actual question or instruction. It should guide the players’ attention.
AnswersOne or more valid solutions. Capitalization does not matter.
HintsOptional, ideally staged from general to concrete.
Task photoOptional image shown in the puzzle. Very useful for details.
Displayed solutionOptional clean text shown when the solution is later revealed.

The Three Answer Types

=
Exact: The input must match the answer exactly. = Karl accepts only “Karl”.
Contains: The searched text may appear anywhere in the player input. ⊃ cherry accepts “old cherry tree” or “the cherries at the gate”.
#
Number: The input is evaluated as a number. # 18 accepts “18”; # 3..19 accepts every number from 3 through 19, inclusive.
Example: Counting

Place: church with candle stands

Question: “How many large metal candle stands are next to the altar?”

Answer: # 6

Hints: “Count only the large stands.” → “Look directly next to the altar, not at the window sill.”

Example: Caesar Cipher

Place: grave with the inscription “Hier ruht Walter Meier”

Question: “What does Xbmtfs stand for here?”

Answer: = Walter

Hints: “Caesar cipher” → “Shift by 1” → “Compare it with the inscription.”

A shift by 1 is usually enough. The appeal comes from recognizing it on site, not from complicated cryptography.

Example: Letter Values

Place: grave with the inscription “Hier ruht Walter Meier”

Question: “Hier 67 79 ?”

Answer: # 50

Hint: “Letter values”

Calculation: ruht = 67, Walter = 79. The question mark therefore stands for Meier: M=13, E=5, I=9, E=5, R=18, total 50.

Best Practices

3. Multiple Choice easy

Multiple choice is the tap-based version of a question-answer task. Players choose from several options. The station is solved only when exactly all correct and no wrong answers are selected.

Example: Which coats of arms can be seen at the town hall portal?
Lion with crown
Key
×Anchor
×Grapes
FieldWhat you enter
Task textA question where several statements or objects may be correct.
Answer listAt least two options. Mark each as correct or wrong.
HintsOptional. Useful if the selection is large or the place is confusing.
Task photoOptional image that shows or narrows down the relevant spot.

When to use it?

Use it when players should compare several things: Which animals are visible? Which colors occur? Which names are on the board? Which statements match the monument?

Example

Place: information board at the park entrance

Question: “Which tree species are named on the board?”

Correct: oak, linden, maple

Wrong: pine, birch

Best Practices

4. Digits as Symbols medium

This type turns numbers into a small code system. You enter a question with a visible number, for example a year on a building. The app replaces digits with symbols and creates calculation clues that let players decode the digits 0 to 9.

4. Digits as Symbols

Enter a number, encode it, then digits are replaced by symbols.

FieldWhat you enter
Raw questionYour text with the number that will be encoded.
EncodeThe app replaces digits with symbols and creates equations.
HintsOptional. For example where the number can be found on site.

When to use it?

Use it when a longer number is visible: year, row of house numbers, bridge date, monument inscription, kilometer marker, sign number, inventory number. A four-digit number works best because players already know several symbols from the context.

Example

Place: castle garden gate

Raw question: “The year 1768 is written on the gate. Decode the code and enter all digits for the symbols.”

Hint: “The number is in the upper arch of the gate.”

Best Practices

5. Swap Tiles medium

For swap tiles you photograph a motif. The app splits it into 9 or 12 pieces and shuffles them. Players swap tiles until the picture is correct again. The picture should be visible on site.

5. Swap Tiles

Take a photo, choose the grid size, done.

FieldWhat you enter
ImageA photo with a clearly recognizable motif and enough details.
Number of tiles9 tiles for easier, 12 tiles for harder.
HintsLead players to the visible motif if the tiled image is not immediately found.

When to use it?

Use it for facades, gates, fountains, murals, mosaics, sculptures, signs or distinctive natural details. The tiles must be distinguishable. A uniform brick wall is boring; an archway with ornaments works well.

Example

Place: old city gate

Image: the archway from the front, with coat of arms, stones and shadows.

Hint: “Stand right in front of the left arch and compare the shapes.”

Best Practices

6. Spot the Difference medium

Here you photograph a real motif and edit a copy: add small gadgets or mark areas that differ from the original. Players compare the app image with reality and tap the matching fields.

6. Spot the Difference

Take the original image and add differences.

FieldWhat you enter
Original imageSquare photo of the motif, sharp and well lit if possible.
DifferencesGadgets or edits in the image.
Puzzle questionA short prompt such as “Find the 3 differences!”
HintsOptional. For example viewing direction or relevant image area.

When to use it?

Use it when the place has a stable, comparable motif: monument, bench, sign, mural, gate, fountain, window front. The motif should not often be blocked or change too much with light conditions.

Example

Place: historic bench in the park

Edit: three small flowers appear in the app image where none exist in reality.

Task: “Compare the image with the bench in front of you. Which fields are wrong?”

Best Practices

7. Direction Walk medium

The direction walk is a small navigation puzzle. Players follow a sequence of directions and instructions using the compass. At the end they answer a question. This type is perfect when the path itself should be part of the puzzle.

7. Direction Walk

Intro, route segments and final question.

FieldWhat you enter
IntroductionWhere do players start and how should they face?
SegmentsTurn, direction and text: “Walk to the lamp”, “Follow the path to the fountain”.
Final questionA question that can only be answered at the end.
AnswersAs with “Question with Answers”: exact, contains or number.

When to use it?

For parks, avenues, squares, courtyards, castle grounds, harbors or paths with several branches. It is especially nice when the movement itself is fun, not just another “read the sign” moment.

Example

Start: entrance to the lime-tree avenue

“Look north and walk to the first lamp.”

“Turn 70 degrees right and follow the path to the gravel.”

“Turn 35 degrees left and walk to the metal object.”

Final question: “What is directly in front of you?” — answer: ⊃ hydrant

Best Practices

8. Sort Images complex

For image sorting you create six images and six terms. You decide how the task is meant: players may assign terms to images or assign images to terms. The order in the editor is the solution; in play the matching is shuffled.

8. Sort Images

Six photos, six terms, one correct matching.

FieldWhat you enter
QuestionWhat should be matched and in which direction: terms to images or images to terms?
Six imagesSquare photos or prepared motifs.
Six termsThe labels paired with the images.
HintsOptional. Useful if the motifs are similar.

When to use it?

Use it when several things at the place can be compared: six coats of arms, figures, reliefs, plants, window shapes or historical stations. It also works when players assign terms to objects while the photos show only small close-up details. These details must be clear enough to recognize on site.

Example

Place: fountain with six reliefs

Terms: “lion”, “fish”, “swan”, “shell”, “eel”, “frog”

Task: “Match the detail photos to the animal motifs on the fountain.”

Best Practices

9. Crossword complex

The crossword is the most extensive puzzle type. You enter five questions and five solution words; the app automatically builds a grid. Players solve the clues and enter the words into the grid.

Crossword questions

Enter five questions and answer words.

Crossword grid

The grid is generated automatically and can be rearranged.

FieldWhat you enter
5 questionsShort, clear clues, ideally with a place reference.
5 solution wordsAnswers without spaces, ideally different lengths.
Check gridThe app creates a layout. Rearrange or adjust words if needed.

When to use it?

Use it when a place offers several pieces of information at once: castle grounds, museum courtyard, monument ensemble, historic square, nature trail, viewpoint with many details. The crossword works well as a highlight later in the course.

Example

“What protected castle gates?” → DRAWBRIDGE

“What is the water ditch called?” → MOAT

“Castle resident?” → KNIGHT

“Name of the highest tower?” → KEEP

“What was poured down for defense?” → PITCH

Best Practices

Mini-games before puzzles

Mini-games are not a tenth puzzle type. They are short gates before the actual station task: players first complete a quick action on the phone, then the real puzzle appears. This adds motion, surprise and a small success moment without changing the puzzle content itself.

Important distinction

The puzzle type defines what players solve at the place. The mini-game defines how they enter that puzzle moment: remembering a sequence, tilting the phone, shaking it, aligning the compass, reacting to colors, tracing a line or completing another short sensor/touch challenge.

Editor areaWhat it means
Before the puzzleSelect a mini-game or choose none. Existing stations can also remove it again.
Automatic distributionNew stations can receive varied mini-games automatically so the course does not repeat the same small action too often.
Player flowMini-game first, then puzzle. Search-image matching stays hidden until the gate is done.
Time limitEvery mini-game has the same hidden 90-second auto-bypass and shows a small countdown clock without displaying the exact value.

Which mini-games are available?

Mini-gameShort explanation
Memorize sequenceRemember a short sequence and tap it back in the right order.
Tilt sequenceTilt the phone in all four directions according to the displayed combination.
Hold level (10s)Hold the phone still and as level as possible until progress is full.
Shake unlockShake the phone until the task unlocks.
Compass alignAlign the phone with a given compass direction and hold it briefly.
Tap rhythmTap the screen in the given rhythm.
Hold angleRotate the phone to a target angle and keep it within 5 degrees.
Pulse tapCollect hits by tapping at the right moment.
Color reactTap only on blue; the blue target appears regularly.
Finger traceTrace a line cleanly with your finger.
Shadow matchMatch or align a shape or silhouette.
Swipe sequencePerform a short swipe sequence in the right directions.
Balance lineKeep the phone steady enough to hold a balance line.
Falling number tapTap the matching falling number at the right moment.
Safe PINMap tilt directions to digits and derive the PIN.
Code wheelSet three symbol wheels and check the full combination.
3-5-8 litersPour between three vessels until exactly 2 liters remain.
Towers of HanoiSolve a prepared Hanoi endgame in a few moves.
Frog swapMove the frogs to the opposite side by jumping cleverly.
Wolf sheep cabbageBring farmer, wolf, sheep and cabbage safely across by boat.
Number sequencePick the correct next value from five answer buttons.
3 doorsToggle three doors with pair buttons until all doors are closed.
Mini mazeMentally follow the shortest route through a 5x5 maze and enter its code.

When to use them?

Use mini-games when a station should feel more physical or playful before the thinking part begins: a short movement at a viewpoint, a reaction task before a simple question, a compass alignment before a direction-heavy station or a memory sequence before a code. They are especially useful on routes with many text-heavy tasks.

Example

Place: viewpoint above the old town

Mini-game: Memorize sequence

Puzzle after it: “Which year is written below the tower clock?”

Why it works: the group gets a short playful opener before they search together for the actual observation.

Best Practices

Good Mix in a Course

A course with 12 to 20 stations should feel like a small story. At the beginning players want confidence, in the middle it may get trickier, and at the end everything should feel like the final stretch. Puzzle types help you build that rhythm.

First thirdQuestion with answers, multiple choice, photo task. Easy to understand, clear success moments.
Second thirdTiles, spot the difference, digits as symbols, direction walk. More observation and movement.
Final phaseImage sorting, crossword or a particularly good tile/difference puzzle. The course may now become denser.

One possible 15-station mix

StationsSuitable types
1-3Question with answers, multiple choice, photo task
4-8Digits as symbols, swap tiles, spot the difference, direction walk
9-12Sort images, question with answers, swap tiles
13-15Crossword, a strong place-based puzzle, a particularly good tile/difference puzzle
Author check

If two consecutive stations require the same kind of thinking, swap one type. After lots of reading, movement fits; after lots of searching, the one photo task in the course can work well; after lots of typing, multiple choice or tiles fit.

Common mistakes

In short

Choose the puzzle type not by “What is most spectacular?”, but by “What can players do at this exact place?”. Then the course automatically feels more real, fair and varied.